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AP® Physics 1

Two Dimensional Motion | AP® Physics 1 Review

motion and vector review physics

Understanding two diemnsional motion and vectors is crucial in AP® Physics 1. These foundational concepts are essential in interpreting how objects move and interact. This article aims to simplify the complex ideas around motion and vectors, making them easy to grasp and apply efficiently.

Understanding Vectors and Scalars

Definition of Vectors

Vectors are quantities characterized by both magnitude (how much) and direction (where it’s going). They help describe not just the size of a physical quantity but also its direction.

Definition of Scalars

Scalars, on the other hand, are quantities defined only by magnitude. There’s no direction involved. They offer the size of a measurement without indicating its direction.

Examples

  • Vectors:
    • Velocity: Speed in a specific direction.
    • Displacement: Change in position in a particular direction.
    • Force: A push or a pull in a specified direction.
  • Scalars:
    • Speed: How fast something moves, without reference to direction.
    • Distance: How much ground an object has covered; direction doesn’t matter.
    • Mass: The amount of matter in an object, irrespective of direction.

Components of Vectors

Breaking Down Vectors

Vectors can be broken down into components. This involves splitting a vector into parts along an established coordinate system, such as x (horizontal) and y (vertical) axes.

Trigonometric Functions

Trigonometric functions like sine, cosine, and tangent are used to resolve vectors. These functions help find a vector’s magnitude in each direction.

Vector Resolution Using Trigonometry

To resolve a vector, we break it into its horizontal (x-axis) and vertical (y-axis) components using trigonometric functions. This process allows us to analyze motion, forces, or any vector quantity in terms of simpler, perpendicular directions.

  • Cosine finds the horizontal component because it relates the adjacent side of a right triangle (along the x-axis) to the hypotenuse (the original vector). It determines how much of the vector’s magnitude acts in the horizontal direction.
  • Sine finds the vertical component because it relates the opposite side of a right triangle (along the y-axis) to the hypotenuse. This tells us how much of the vector’s magnitude contributes to vertical motion.

Example: Vector Resolution

Imagine a vector pointing northeast with a magnitude of 10 units. To resolve it:

  • Assume the angle with the horizontal is 45 degrees.
  • The horizontal component is found using cosine: x = 10 \cos(45^\circ) = 10 \times 0.707 \approx 7.07
  • The vertical component is found using sine: y = 10 \sin(45^\circ) = 10 \times 0.707 \approx 7.07

These components represent how much of the vector points along the x- and y-axes, which is helpful in physics for analyzing forces, motion, and other vector-related problems.

Analyzing Motion in Two Dimensions

Understanding Two-Dimensional Motion

Two-dimensional motion looks at how an object moves in two directions at once. We analyze this motion by separating it into horizontal and vertical components.

Kinematic Relationships

Kinematic equations describe the motion of objects. In two-dimensional motion, these are used separately for each component. This is where resolving vectors into its two separate dimensions is most useful.

Example: Object Moving at an Angle

Consider an object thrown at a 30-degree angle with an initial speed of 20 m/s. Resolve it as follows:

  1. Horizontal component: v_x = 20 \cos(30^\circ) = 20 \times 0.866 \approx 17.32 \text{ m/s}
  2. Vertical component: v_y = 20 \sin(30^\circ) = 20 \times 0.5 = 10 \text{ m/s}

Projectile Motion

Definition of Projectile Motion

Projectile motion is a type of two-dimensional motion where an object is projected into the air, experiencing only gravitational acceleration (ignoring air resistance).

Ayush12guptaCC BY-SA 4.0, via Wikimedia Commons

Key Characteristics

  • Horizontal Direction: No acceleration; constant speed.
  • Vertical Direction: Constant acceleration due to gravity (usually 9.81 \text{ m/s}^2 downwards).

Example: Horizontal Projectile Motion from a Height

A projectile is launched horizontally from a 10-meter-high platform with an initial speed of 20 m/s. Determine:

  1. The time it takes to hit the ground.
  2. The range, or horizontal distance it covers before landing.

Step 1: Determine Time of Fall

Since the projectile is launched horizontally, it has no initial motion in the vertical direction. This means the initial vertical velocity ( v_{0y} ) is 0 m/s. Gravity is the only force influencing vertical motion, causing the object to accelerate downward. Unlike an angled launch, where there is an initial upward component, a horizontal launch starts with purely horizontal motion.

y = v_{0y}t + \frac{1}{2} g t^2

where:

  • y = 10\text{ m} (initial height)
  • v_{0y} = 0\text{ m/s}
  • g = 9.81 \text{ m/s}^2 (acceleration due to gravity)

Solving for t :

10 = \frac{1}{2} (9.81) t^2

t^2 = \frac{10}{4.905} \approx 2.04

t \approx 1.43 \text{ s}

Step 2: Calculate Range

The horizontal velocity remains constant because there are no horizontal forces acting on the projectile. The range is:

\text{Range} = v_x \times t

where:

  • v_x = 20\text{ m/s} (initial horizontal velocity)
  • t = 1.43\text{ s} s (time of flight)

\text{Range} = (20) (1.43) = 28.6\text{ m}

This example demonstrates how a projectile’s horizontal and vertical motions are independent, with gravity solely affecting vertical displacement.

Summary of Key Concepts

  • Vectors have magnitude and direction; scalars only have magnitude.
  • Breaking down vectors into x and y components helps in analyzing two-dimensional motion.
  • Projectile motion involves analyzing separate horizontal and vertical motions.
TermDefinition
VectorA quantity with both magnitude and direction.
ScalarA quantity with only magnitude.
ComponentParts of a vector separated into directions using trigonometry.
VelocitySpeed with a specific direction.
AccelerationThe rate of change of velocity.
ProjectileAn object thrown into space subject only to gravity.

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